The game keeps separate ability lists for vampires, witches, and werewolves. A September 25 board capture shows those three list titles and does not include the card text. Everything below is from footage or from a developer-update recap, not a full kit.
Controls and effects that are actually described
| Ability | Who | Control or effect | What is missing |
|---|---|---|---|
| Neck snap | Vampires in the clip; failed as Human | Q. Used as a kill. Both players became ghosts in one exchange. | Cooldown, range, level |
| Sleep | Vampires, per the update recap | B. Slow XP while idle. | Rate, duration |
| Compulsion | Named the moment a Human stood up as a vampire | No effect shown | Owner is only implied |
| Boulder toss | Shouted by a player fighting as a witch | No effect shown | Not confirmed as a witch skill |
| Pain Affliction | Witch, from the update recap | Attaches to a target, drains life, damage rises with witch level, spends mana, and later hurts the witch | Numbers, safe channel time |
The recap's word "mobilizes" is almost certainly a slip for immobilizes. Plan an exit before you hold the channel, because the self-damage timer is not stated.
A fast heal from 2 health in a witch fight was not tied to a named ability. Do not assign it to Boulder toss or Compulsion.
Unlock tables that conflict
October 2 race articles list vampire skills at levels 2, 15, 100, 150, and 800, and witch skills at 25, 50, 100, and 140, including chat commands. Those levels are not in the update recap or the footage notes, and the same articles disagree with footage about whether werewolves are playable. They are not copied into the ability pages here.
The practical check: open the ability bar after every form change. Human keybinds did not carry the neck snap. Hybrid players in one clip neck-snap and eat a heart, and they also transform between vampire-like and wolf-like states with a key that is easy to hit by mistake.
No ability on this list is documented as the Original kit. Original perks are still unpublished.
